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McFarlin Group

Desktop Website Redesign

McFarlin Group.png

Project Overview

McFarlin Group is a healthcare and senior living investment management company that invests in healthcare operating companies and facilities. I was brought on to redesign their corporate website with the goal of creating a more modern, clean, and intuitive online presence that better reflected the company's professionalism and services.

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This project went through two design iterations. The first redesign was completed and launched as the live site, built in WordPress. After reflecting on its shortcomings and receiving feedback from the client, I revisited the project and produced a second, improved redesign built as a fully responsive live website using Replit, an AI-powered coding tool.

Role

UX/UI Web Designer

Timeline

Nov 2024 - Present

Tools

Figma, Replit, Wordpress

Research & Discovery

Design & Iteration

Final Design & Development

Reflection

01. Research & Discovery

Before jumping into design, I reviewed the original McFarlin Group website to identify areas that needed improvement.

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Through conversations with the client, I gathered a clear picture of what they were looking for in a redesign. Their goals were straightforward: a modern and professional aesthetic, a clean and minimal layout, clearer navigation, and updated content that accurately reflected the company.

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With these insights in mind, I developed a moodboard to establish the visual direction before moving into design. I focused on clean typography, a refined color palette, and professional imagery that would feel appropriate for a healthcare investment company while still feeling fresh and contemporary.

02. Design & Iteration

Competitive Review + Sentiment Analysis 

We scraped and analyzed thousands of iOS App Store reviews for TripIt and Wanderlog. While both apps were generally well-liked (65% and 82% positive sentiment, respectively), the most negatively-reviewed categories pointed directly to our opportunity: broken collaboration features, poor financial tooling, and paywall frustration.​​​​​​​​

  • No financial tooling.

  • Plain UI, no exciting imagery for upcoming vacation.

  • Rely on exact search, rather than suggestive search.

  • Focus on pre-trip ideation, during-trip events, and after-trip reflection.

  • Individualized process, but allows joint itineraries.

IOS App Store Competitive Reviews of TripIt and Wanderlog

Sentiment Analysis of TripIt and Wanderlog

Interview Protocol

To understand how people actually plan group trips, we conducted 10 interviews with frequent travelers aged

23–32 who regularly use technology to research and book trips. Each session included 22 structured questions covering trip planning habits, group dynamics, budgeting, and post-trip reflection.

Interview Questions Outline​

We paired every interview with a journey mapping activity, asking participants to walk us through their most recent group trip across four stages: selecting a travel destination, planning the details, during the trip, and returning home. For each stage, we captured their actions, motivations, challenges, and emotions. This helped us pinpoint exactly where group coordination tends to break down and where the biggest design opportunities lived.

Figjam user journey map interview template​

Interview Findings

We categorized responses by theme and created 116 unique tags to identify trends. Four patterns emerged consistently across participants:​

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  • Uneven Contributions — One or two people typically ended up owning the entire planning process, leading to frustration and burnout. 

  • Adaptable Itineraries — Travelers preferred loose structure over rigid schedules, planning around daily themes while leaving room for spontaneity.

  • Loose Budgeting — Most participants tracked expenses mentally and deferred smaller costs to deal with later, creating post-trip financial awkwardness.

  • No Defined Roles — Without clear responsibilities, communication gaps formed and planning stalled, especially when group members were slow to respond.​​

 

These findings directly shaped our feature priorities: group voting to distribute decision-making, shared budget tracking to surface costs in real time, and mood check-ins and journaling to support the emotional side of travel.

Figjam of interview categorization and tagging process

Most common tags

03. Final Design & Development

User Personas

We developed two personas from our interviews:

  • Amanda - a detail-oriented trip organizer who wants group input without the chaos.

  • Kevin - a budget-conscious participant who wants financial visibility without the awkwardness of asking friends to split costs.

Amanda (Primary Persona)

Kevin (Secondary Persona)

Preliminary Sketches

Before moving into Figma, we sketched early concepts for both mobile and desktop to explore layout possibilities and key user flows, including budgeting, group voting, and itinerary management. Sketching allowed us to quickly surface ideas, debate tradeoffs as a team, and identify information density issues early, before investing time in digital design.

Early Sketches

Lo-Fi Prototypes

Using Figma, we built low-fidelity mobile prototypes focusing on Itineroo's four core features: group voting, budget tracking, activity discovery, and mood tracking. Each feature had a defined user flow to guide testing. Rather than focusing on visuals at this stage, we prioritized structure, making sure the right information was in the right place and that key tasks felt intuitive before investing in high-fidelity design.

Before Trip Screens

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Quick Actions

The app’s home page

Quick access to documents, finance, activities, and voting features

“To Do” widget with any pending items - polls, budget approvals, etc.

Itinerary for each day of the trip

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Group Voting

Vote in Active Polls & See other group members’ responses

Create a new poll

Specify poll options, including expiration times, voter identification preferences, and the ability to add a new poll option as a participant

View completed or expired polls

During Trip Screens

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Discover Activities

Rate activities you have already completed

If you like the activity, find similar recommendations near you

Search for other types of activities like food/drink or entertainment

List view of suggestions with links that can bring you to more information

budget tracking.png

Budget Tracking

View data visualizations and list breakdowns of your trips’ budget

View budget for all your expenses or only split expenses

Make real time edits to categories

View expanded day-by-day budget breakdowns

Submit and/or approve group budget change requests

mood tracking.png

Mood Tracking

Log your mood and record short notes throughout your trip

View group members’ moods throughout the trip

Log a daily journal entry

View visualizations for all mood and journal data throughout the trip

Usability Testing

We conducted two rounds of usability testing with 36 participants total, using scenario-based tasks and click heatmaps to evaluate key flows. Testing was run remotely and asynchronously through Useberry, which allowed us to import our Figma prototypes directly and collect behavioral data at scale. We then visualized the results in Tableau to identify patterns across completion rates, click paths, and time-on-task.

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04. Reflection

Itineroo successfully addressed key user pain points by centralizing planning tasks, improving financial transparency, and enabling real collaborative decision-making. Usability testing confirmed strong demand for group budgeting and voting features, and showed measurable gains in user clarity and confidence across core workflows.

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If we continued, we'd focus on simplifying some of the more complex interfaces, expanding hi-fi usability testing with a broader participant pool, and exploring iOS development for a functional build. Longer term, we'd love to pitch Itineroo to potential stakeholders and explore UI customization options surfaced during research.

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This project reinforced something I'll carry into every project going forward: that good design decisions are only as strong as the research and iteration behind them.

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© 2026 by Marianne McCarthy. All rights reserved.

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